Scoring in JezzBall
📊 How Scoring Works
JezzBall computes your score based upon how much of the capture chamber you can eliminate. The chamber is divided into squares, and you get points for each square that you eliminate.
This includes squares knocked out by the wallbuilder AND empty areas that are cut off from the chamber (areas without any atoms).
⚡ Speed Affects Points
Playing on Fast is harder but rewards you with double the points!
🎱 More Atoms = More Points
The greater the number of atoms in the chamber, the more points you are awarded for each square that you eliminate.
| Level | Atoms | Points/Square (Slow) | Points/Square (Fast) |
|---|---|---|---|
| 1 | 2 | ~3.5 | ~7 |
| 5 | 6 | ~5.5 | ~11 |
| 10 | 11 | ~8 | ~16 |
| 49+ | 50 | ~27.5 | ~55 |
🏆 Bonus Points
Bonus points are awarded at the completion of each level based upon how completely you eliminated the squares of the capture chamber:
Extra points for each percent of space eliminated above 80 percent
Additional bonus points for each percentage eliminated above 90 percent
These bonus points also increase according to how many atoms are in play. So for higher scores, take your time on the lower levels!
💡 Scoring Tips
- • On early levels, aim for 90%+ capture for maximum bonus points
- • Switch to Fast speed when you're confident to double your points
- • Higher levels give more points per square, so survive as long as possible
- • It's harder to gain points in later levels due to more atoms